![]() ![]() Additional bonuses to these characteristics can come from the equipment the character is equipped with. As the character levels up with banked mana experience, the player can allocate points among a range of characteristics affecting the character or the traps or defenses they lay out. Each class has a unique set of traps or defenses, a specific set of weapons that they can equip, and two special abilities they can use in combat. Characters are selected from the available character classes: four were shipped with the game, while additional classes have been added in the form of downloadable content on the Microsoft Windows version. ![]() The player can manage any number of characters, though characters are kept separate between Trendy's ranked servers and for unranked play. Monsters will also drop items that can be sold for additional banked mana.Ĭharacters are persistent for a player. Successfully defending a wave will earn the characters experience points based on the difficulty plus additional bonuses, namely preventing any damage to the crystals, preventing damage to your character, and only using weapons to kill monsters successfully completing all waves of a level will earn the players a large banked mana boost. If an Eternia Crystal has taken too much damage, it will be destroyed and the players will lose that level. The characters can be damaged by enemy attacks, and can be killed in battle but will respawn after a few seconds, unless hardcore mode is selected. Traps and defenses are limited by the available mana that the character has - more mana can be obtained by defeating monsters or opening chests that appear between waves - as well as a total 'defense value' for the level, limiting the number of traps that can be placed. On easier difficulties, players have an indefinite amount of time prior to a wave to study the level's map to see where monsters will come from and the type or number of monsters, to place traps and defenses, and to manage the characters' equipment. The player characters defend crystals by either magically creating, maintaining, and upgrading towers or other defensive elements that damage or divert the enemy monsters, or by using melee and ranged attacks to defeat enemies directly. The game features a number of levels, consisting of around five total waves, through its campaign mode, or other levels as part of challenges some of these levels may feature a final wave that includes a boss battle against a unique foe. Aperture Science HPD Mk2 - Level 78 achievement reward for obtaining the Hardcore Mythical Defender achievement.Dungeon Defenders is a mix of tower defense, role-playing, and action-adventure where one to four players work together to protect one or more Eternia Crystals from being destroyed by waves of enemies which include goblins, orcs, kobolds, ogres, and wyverns.ASHPD stands for Aperture Science Handheld Portal Device.This is more than likely a way to keep others but the Host from entering the hidden room. If the Portal Gun is fired in the Tavern, the weapon will make a clicking noise and not create the portal.The ASHPD originally debuted in the game Portal, a puzzle game which relied on this unique device.Nearly any enemy can be travel through a portal except Ogres and bosses. It can also be used to augment trap builds by dropping enemies into map hazards such as the lava pools of Magus Quarters.The ASHPD can be used to help heroes move across large maps like Glitterhelm Caverns or in the Sky O' Love challenge.25 weapon ammo is regenerated each second one or no portals are active.5 weapon ammo is consumed each second both portals are active.The weapon's Weapon Damage bonuses simply boosts the damage of the Huntress's Piercing Shot or Series EV's Proton Charge Blast.Manually deactivating one of the portals will interrupt ammo consumption, thus maintaining the other portal.The weapon's ammo acts as a timer until the weapon will automatically deactivate both portals.Unlike the original Portal Gun, this version creates the portals in midair a few steps from the Huntress, and each portal is toggled open and shut with Primary Fire (for the blue portal) and Secondary Fire (for the orange portal). Instead, it can create two interdimensionally linked gateways, allowing players and monsters to move instantly between two spots on the map. ![]()
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